Monday, May 21, 2012

Morph Run

The Morph class! Get'n his run on.

Tech poses

This is the basic set of poses for the Tech character. Royce I believe:) I would also do an attack set, which I can't seem to find right now. LAter.

Basher Poses

Another pose sheet. This was done in Sketchbook. It wasn't long after this that I started posing in Flash because it's faster and more flexible.

Thursday, May 17, 2012

Basher run!

Hey guys! This is the Basher class.
This is the tech character from that game that never got released. More to come soon. Nels says "look at him go!"

Tuesday, May 15, 2012

Basher costumes

These guys are some variations on the Basher design by yours truly! We actually set up the anim pipeline to handle all those weapon variations within one Flash file.  Some anim cycles to come shortly.

Basher

This was the final design we settled on for the Basher class in the game. Jeff Agala did the final design, this is just a pose I did for some promo stuff.

doodles

Hey all. Just thought I'd throw up some morning and lunch doodles. All were done in Flash.

Monday, May 07, 2012

Randoms

Here's a few more random ones. I still wanna use that ninja for something sometime.
Here's another lineup we didn't use. Dan Yu did the rough sketches for these and I tightened them up. Just some subtle variation going on.

Morphs.

More of the creature type concepts. Definitely inspired at the time by Kung Fu Panda and also I think I was scope'n that old Disney cartoon Gargoyles. More of that silhouetty business as well.

concepts

Just more variations of the same. I was toying with using a little more texture on these guys.
In the lineup on the top, the idea was just to focus entirely on silhouette and then build the detail up from there. The game characters were going to be "skinable" so I started doing some variations on the creature character.
Hey everyone! A while back I had the chance to do some concept work for a game we were trying to reboot. Things didn't work out and the game was never finished but I did have a lot of fun working on it. I'll be posting some design work as well as some of the animation in the next little while. Later.

Wednesday, April 18, 2012

Bond, James

The monthly topic at Planet-Pulp is 007, so I figured I'd go for something kinda classic. Hope you guys like it.

Saturday, March 31, 2012

Sketch time



Yo! Scanned the sketchbook a little. I don't know what it is but it seems like the more work I have to do the more random sketching happens. Guess it's nice to just do stuff for no reason. Hope you enjoy Thor's crotch shot. And yes Wolverine's kite got stuck. Later.

Sunday, March 25, 2012

Shank 2




Yo! So... been posting some Shank 2 stuff lately. Figured maybe some poses of Shank would be cool!  These were done in Sketchbook Pro before I switched to doing all my posing in Flash. You can see here how we often indicate re-use for the builders. Have a good one!

Tuesday, March 13, 2012

Shank 2 boss poses

A little more Razor posing. This stuff was post-storyboard for the cinematics. Chowder.

Sunday, March 11, 2012

Shank 2 boss poses


Hey guys.  Here's another pose breakdown from Shank 2. This is the Doctor boss, I sadly didn't get to animate him but still had a lot of fun posing him out. All these poses were drawn in Flash and you can see that the cleanup isn't super tight but that's because we have the build stage (converting the poses to symbols) which brings the drawings to full cleanup with a vector line.  More to come! Later.

Sunday, March 04, 2012

Shank 2



Hey everyone. So, Shank 2 dropped a little while back and I've got some groovy stuff to show from the production and promo side of things. I thought I'd start with Jeff's title splash. The 2nd image is a variant cover I did for the Shank comic (which I'll post here asap). I was allowed to do whatever I wanted so that's what came out. The model sheet below shows some of the poses for the boss Razor. In terms of work flow I would basically rough animate a good portion of the boss by hand in Flash and then take a variety of those poses to clean up so we could build off them. We would then go back over the rough animation with Flash symbols and finish the character off. I've been planning to make a process video for this for quite some time, hopefully one day I'll actually post it! Hope you all dig, more to come soon.